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Dog Gone

This project was undertaken by the same team that I worked on Wholesome with. We decided to participate in a game jam to assess everyone's abilities and as a quick way to bond and work.

For this project I was lead environment and asset modeller and I was responsible for all in engine work.

 

By completion we managed to successfully create a game called Dog Gone in which you play as a dog who runs around a procedurally generated map, collecting lost dogs and bones while being chased by a dog catcher.

Software Used

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